Weekly Descent — Sep 5, 2026
Weekly Descent — Sep 5, 2026
Seed 20260905 ·
Runs Sep 5 – Sep 12, 2026 UTC ·
Rules v148
| # | Hero | Outcome | Depth | Graves | Turns | Gold | Peak Mood |
|---|---|---|---|---|---|---|---|
| 1 | John A ▶ replay | Won | 11 | 0 | 21196 | 4353 | Furious |
| 2 | [AI] Silus | Lost | 3 | 0 | 436 | 0 | Watchful |
| 3 | Spanky | Lost | 1 | 0 | 103 | 0 | Curious |
Ranked by victory first, then depth reached, then fewest graves, then fewest turns, then gold. Your dead from this challenge return as graves in your later attempts at it, and a grave is real power (a blessing and a heal to full) — that's why crossing fewer of them ranks higher: the run got there on less help.
Rank 1's ▶ replay link downloads the run. Watch it in-game with
Watch the Week's Best Run on the name-entry screen, or run
labyrinth replay <file> from the command line. Either way it only plays
on a build matching this week's Rules v148.
Conduct Boards
Ghost — won at the lowest Mood
- John A — Furious
Slayer — most kills
- John A — 543 slain
- [AI] Silus — 30 slain
- Spanky — 5 slain
Swift — fewest turns to a win
- John A — 21196 turns
Rich — most gold
- John A — 4353 gold
- Spanky — 0 gold
- [AI] Silus — 0 gold