This Week's Descent
Everyone playing this week gets the same seed, which means the same dungeon. Launch the current challenge from the game and every certified run lands on the board below. Past weeks
A new descent is dealt with each new build, typically Saturday morning, US Central.
Weekly Descent — Sep 12, 2026
Seed 20260912 ·
Open since Sep 12, 2026 UTC ·
Rules v151
| # | Hero | Outcome | Depth | Graves | Turns | Gold | Peak Mood |
|---|---|---|---|---|---|---|---|
| 1 | John A ▶ replay | Won | 11 | 1 | 16474 | 3397 | Furious |
| 2 | Spanky | Lost | 5 | 0 | 3992 | 568 | Furious |
Ranked by victory first, then depth reached, then fewest graves, then fewest turns, then gold. Your dead from this challenge return as graves in your later attempts at it, and a grave is real power (a blessing and a heal to full) — that's why crossing fewer of them ranks higher: the run got there on less help.
Rank 1's ▶ replay link downloads the run. Watch it in-game with
Watch the Week's Best Run on the name-entry screen, or run
labyrinth replay <file> from the command line. Either way it only plays
on a build matching this week's Rules v151.
Conduct Boards
Ghost — won at the lowest Mood
- John A — Furious
Slayer — most kills
- John A — 640 slain
- Spanky — 147 slain
Swift — fewest turns to a win
- John A — 16474 turns
Rich — most gold
- John A — 3397 gold
- Spanky — 568 gold